Xpresso driven Traffic Light Object
Xpresso driven, linkable and stackable Traffic Light ObjectYou can get it here: turbosquid.com/3d-models/3d-xpresso-driven-traffic-light/510693Cast:Christian RambowTags:Xpresso, driven, Traffic, Light...
View ArticleHeadmodeling tutorial from 2005
A very very old tutorial i did in 2005. Found it in the deep corners on the HD of and old Workstation. Due to a lot of requests i am uploading it here.The quality of the result is somehow outdated but...
View Article3 little monsters - Jolli
After trashing a lot of concepts over the last few month i've finished the design for the first of those 3 little monsters.Cast:Christian RambowTags:3d, character, turntable, zbrush and cinema 4d
View ArticleRetopo Tutorial: Zbrush > Topogun > Zbrush > C4d (Normalmaps)
Wie versprochen hier mein Workflow mit Zbrush, Topogun und C4d. Ich hoffe es ist einigermaßen interessant. Die Datei zum loslegen gibts hier:...
View ArticlePart 1 > From a Sphere to a rough Bust
This is an about 2 hours long doodle/sculpting session.200% speedup, so it's not really a timelapse ... because i would like to have every process visible to you.Most time using Move, Snakehook,...
View ArticlePart 2 > modeling details (hair, ears, pores), retopo, C4D import...
This is part 2 Modeling detailsretopo in Topogunimport into Cinema 4D with displacement and normalmap.Cast:Christian RambowTags:Zbrush, sculpting, topogun, cinema 4d, import, normalmaps,...
View Articlebust turntable
just a turntable of the finished model from the sculpting session part 1 and 2Cast:Christian RambowTags:turntable, zbrush, bust, AR and Cinema 4D
View Articlezsphere to basemesh
Just some quick and fun zbrushing while recording.At 17:40 starts the maybe more interesting sculpting part.Building up a zsphere Layout. And roughly sculpting a female bodyform.I missed to record some...
View ArticleLunchbreak doodle
runs at 200% (original time about 50 minutes)Cast:Christian RambowTags:
View Articlecapture Face 2
... bones converted to joints and autoweighting ... smooth and cleanup weights in the mouth area. Just bind the raw data without a seperate joint for open and closing the mouth area.Cast:Christian...
View ArticleHairtutorial - the OneSpline Method
In this tutorial i am showing the Spline Based Method to create Haircuts with a easy fully editable SplineLayout even with serveral Layers of HairObjects.Thanks to the wonderful OneSpline...
View Articleexample: OneSpline Hair with guide dynamics
Stable dynamics and the haircut remains (for shure depending on your dynamic settings). Splines are still editable … also dynamics while changing haircut on the fly is possible.Cast:Christian...
View ArticleMessiah Studio (Autorig) > FBX > Cinema 4D
I found the issue that is causing the autorig to not export skin weights to c4d via FBX properlyThe reason is that you accidentially have the default Character_Face_Camera placeholder AND your mesh in...
View ArticleDoodle without plan (42 min realtime sketching)
...just a recording while sketching without concept in mind to relaxCast:Christian RambowTags:doodle, zbrush, session, realtime and sculpting
View ArticleMarmoset realtime skinshading
...Cast:Christian RambowTags:realtime, skinshading, marmoset and toolbag
View Articlequick head concept blockout
Cast:Christian RambowTags:zbrush, sculpt, bust, human, head, sculpting, 3d, modeling, tutorial and speedsculpt
View ArticleHand-Test wip
Work in progressCinema 4D and ZbrushCast:Christian RambowTags:Hand, Model, sculpt, zbrush, cinema 4D, rig, animation, test, skin, hair and joints
View Articledynamesh rough head blockout
first speedsculpt after serveral months of no time for sculpting.Cast:Christian RambowTags:
View Articlerefblockout
quick blockout while trying the new image grid in zbrush 4r4Cast:Christian RambowTags:zbrush sculpting session
View Articlerefblockout2 - quick and loose details
Cast:Christian RambowTags:zbrush sculpting session
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